We have been working on a new game along side some of our other projects, codenamed 'Space Kids Adventures'.
A game created for my sons, for something to get involved in and learn how games are made during the lockdown and COVID situation!
Directed by the 6 year old, he wanted:
'a space game where you find parts of the ship to build it before blastoff to the moon' (his words not mine)
This is being made in only a few hours here or there that allow, when the boys are about to help direct and more importantly, play test it.
Expanding on his idea, my son has gone on to outline the gameplay further and just loves explaining it all to everyone in lots of detail!
So here are his ideas and what we have so far:
Gameplay will feature a number of mini games to complete in order to build, launch and fly the rocket, as well as land on the moon and setup a moon base with 'domes' containing mini games to play in each.
The first mission is on earth at the space center, where you will guide your spacemen around the 3d world,
pressing switches to open doors and find parts of the rocket, before blasting off into space.
Somewhat similar feel to Lego games like 'Lego City Undercover'.
Once you are in space, it's time to dock with the ISS to collect some supplies for the trip to the moon.
This is a top down view, with flight control similar to that of the classic 'Asteroids' game.
Onboard the ISS its time to float through the space station unlocking doors and finding the cargo bay to transfer the cargo to your ship.
This is mixture of the first two styles of play, floating your space man through the ISS.
This level will see you guide the rocket to the moon and land it.
The style of this is undecided at the moment
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